

This being a simulation, it is very possible for a lead to turn up a dead end, or a clue to be too vague at first, becoming more clear in later crime scenes. Depending on how the generation works, the player may need to investigate the victim's workplace, use an odd clue to try and figure out the killer's name, or use the victim's contacts to narrow down who may potentially know them enough to want them dead, among other methods. After some time wandering the streets, the game will determine a citizen to become a Serial Killer, and have them kill a target, leaving a Calling Card which gives the player a lead. In the game, the player is tasked with performing various types of detective work, such as taking odd jobs posted around the payphones of the city, and investigating the murders that crop up.

The game takes place in a Cyberpunk dystopia, with the player cast as a former police enforcer who takes up the role of a Private Detective in hopes of staying afloat, and potentially a chance to head to The Fields, a suburban retirement district that Starch Kola uses to encourage the people to keep working. Shadows of Doubt is a procedurally generated Immersive Sim developed by ColePowered Games.
